path
元素元素元素函数可用set
和show
规则自定义样式。
元素
元素函数可用
set
和show
规则自定义样式。A path through a list of points, connected by Bezier curves.
Example
#path(
fill: blue.lighten(80%),
stroke: blue,
closed: true,
(0pt, 50pt),
(100%, 50pt),
((50%, 0pt), (40pt, 0pt)),
)

参数参数参数是传给函数的输入,写在函数名后的括号中。
参数
参数是传给函数的输入,写在函数名后的括号中。
fill
How to fill the path.
When setting a fill, the default stroke disappears. To create a rectangle with both fill and stroke, you have to configure both.
Currently all paths are filled according to the non-zero winding rule.
默认值: none
stroke
How to stroke the path. This can be:
Can be set to none
to disable the stroke or to auto
for a
stroke of 1pt
black if and if only if no fill is given.
默认值: auto
closed
可用set规则可用set规则可用set
规则设置参数,更改后续调用时的默认值。
可用set规则
可用set规则
可用
set
规则设置参数,更改后续调用时的默认值。Whether to close this path with one last bezier curve. This curve will takes into account the adjacent control points. If you want to close with a straight line, simply add one last point that's the same as the start point.
默认值: false
vertices
The vertices of the path.
Each vertex can be defined in 3 ways:
- A regular point, as given to the
line
orpolygon
function. - An array of two points, the first being the vertex and the second being the control point. The control point is expressed relative to the vertex and is mirrored to get the second control point. The given control point is the one that affects the curve coming into this vertex (even for the first point). The mirrored control point affects the curve going out of this vertex.
- An array of three points, the first being the vertex and the next being the control points (control point for curves coming in and out, respectively).